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SONOS - Case Study

Credits

  • 3D Designers & Animators:
    Enrique Santa Maria & Andrew Han

  • Sound Designer: Kelly Warner

  • After Effects Editor: Enrique Santa Maria

Model - Courtesy of FUTURE DELUXE

  • SONOS ERA 100

 

For this project, we were tasked with creating a captivating product launch campaign (:10 - :15 sec) for SONOS that showcases the power, clarity, and emotional impact of sound.
 

Brief: This campaign should demonstrate your ability to creatively visualize sound in a way that feels cinematic, immersive, and emotionally resonant.  Turning invisible energy into a stunning visual narrative.

 

Produce a launch film that doesn't show the product but makes the audience feel the sound.  Your piece should merge technical storytelling with sensory driven visuals portraying the speaker as more than a device; it's an experience. 

Tools

  • Houdini

  • Redshift

  • After Effects

  • Nuke

 

Year

  • 2025

Role

  • Design​

  • Animation

  • Editor

LKDEV EXPLORATION
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BEHIND THE DESIGN AND ANIMATION

Our design and animation approach centered on transforming sound into a cinematic visual language. Dynamic Ripples became the physical expression of audio, expanding and pulsing to capture the clarity and power of SONOS.

 

Color served as our emotional driver, shifting and blooming with the music to show how vibrant and alive sound can make us feel. By combining fluid motion, evolving colors, and ripple-driven energy, our piece creates a sensory narrative that lets the audience feel the music rather than simply observe it, turning invisible sound into an immersive, expressive experience.

HERO SHOTS
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CREATING OUR HERO SHOTS

An additional deliverable for the campaign was a set of four 4x5 hero stills designed for marketing. Each image was created at 4K resolution for high-quality print and paired with the SONOS logo for brand clarity.

 

Using our ripple-and-color concept as the foundation, we crafted stills that captured the same energy, emotion, and visual intensity as in the final animation. These four images represent the final selections chosen to serve as our hero stills.

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SOMETHING FELT MISSING...

After our first full pass of lighting and animation, we still felt that something was missing.

 

Our initial monochrome aesthetic conveyed luxury and a high-quality feel but lacked the power, vibrancy, and emotion that music evokes, which is the core of the brief: visualizing sound through the SONOS speaker. To address this, we incorporated dynamic colors to amplify the feelings music inspires and showcase the speaker’s power.

In addition to the overall piece feeling like something was missing, the few product shots felt lackluster. The VDB morph made the speaker feel underrepresented, almost like a gray model instead of the intended white.

 

To address this, I added color to match the rest of the piece and completely reworked these scenes, elevating the product shots to the quality the client expects.

FINAL PASS VS. FIRST PASS

PROJECT TAKEAWAYS

Up until this point I’ve never had so much fun on a project. I learned a great deal and am glad I chose to dive deeper into Houdini for this work. It wasn’t always smooth sailing, but the project gave me the opportunity to further develop my Houdini skills.

 

I also learned a great deal from my creative director’s feedback, thinking more deeply about the client’s needs, and adjusting my approach to meet those needs on a project of this level.

SPECIAL THANKS

A huge thanks to FUTURE DELUXE for proving the assets, creating this brief, and also a special thanks to Martin Cusano and Ant Baena for taking the time to meet with us and critique us on our finished project.

©2025 Enrique Santa Maria

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