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UNREAL MD - SCHOOL PROJECT

This project challenged me to design and build a fully realized scene in Unreal Engine that incorporated my school’s motion design (MD) logo into the environment.

I was given a brief and tasked with developing a cohesive world around the logo, treating it as a natural element within the scene rather than a separate graphic. I chose to place it within a spooky yet magical setting, aiming to create an atmosphere that feels both eerie and immersive. To shape the visual direction, I drew strong inspiration from Dagobah, the misty, swamp covered planet from Star Wars, known for its dense foliage, moody lighting, and mysterious energy.

Through lighting, environmental storytelling, and composition, I worked to integrate the MD logo seamlessly into the environment, ensuring it felt like a living part of the world.

CREDITS
MODEL
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TOOLS
YEAR
Enrique Santa Maria
Quixel Megascans:
Foliage, materials, and trees
Designer
Animator
Unreal Engine
Adobe Audition
2024
INSPIRATION
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Dagobah was a key source of inspiration for this project, and the images above showcase the references that helped shape the overall mood and atmosphere.

Below, you will find my original concept sketch, which laid the foundation for the environment I later developed in Unreal Engine.

INITIAL SKETCH
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Here is a behind the scenes look at my process in Unreal Engine, including how I constructed the environment and framed the camera to achieve the final mood and composition.

PROCESS
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©2025 Enrique Santa Maria

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