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UNREAL MD - SCHOOL PROJECT

This project challenged me to design and build a fully realized scene in Unreal Engine that incorporated my school’s motion design (MD) logo into the environment.

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I was given a brief and tasked with developing a cohesive world around the logo, treating it as a natural element within the scene rather than a separate graphic. I chose to place it within a spooky yet magical setting, aiming to create an atmosphere that feels both eerie and immersive. To shape the visual direction, I drew strong inspiration from Dagobah, the misty, swamp covered planet from Star Wars, known for its dense foliage, moody lighting, and mysterious energy.

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Through lighting, environmental storytelling, and composition, I worked to integrate the MD logo seamlessly into the environment, ensuring it felt like a living part of the world.

CREDITS
MODEL
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TOOLS
YEAR
Enrique Santa Maria
Quixel Megascans:
Foliage, materials, and trees
Designer
Animator
Unreal Engine
Adobe Audition
2024
INSPIRATION
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Dagobah was a key source of inspiration for this project, and the images above showcase the references that helped shape the overall mood and atmosphere.

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Below, you will find my original concept sketch, which laid the foundation for the environment I later developed in Unreal Engine.

INITIAL SKETCH
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Here is a behind the scenes look at my process in Unreal Engine, including how I constructed the environment and framed the camera to achieve the final mood and composition.

PROCESS
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©2025 Enrique Santa Maria

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